Checklist of Weapon and Armor Mods – Outriders Wiki Information – IGN

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Mods could be inserted into both weapons or armor – relying on the kind of mod – and sure mods are class-specific, whereas others can be found for any class to reap the benefits of. It is best to think about which mods will enhance your chosen playstyle, and which mods can improve abilities and talents you have a tendency to make use of extra.

Mods additionally are available in three tiers – the upper the tier, the harder enemies you may must defeat to earn gear that has these mods. Tier 3 mods as an illustration virtually solely come from Expeditions.

Weapon Mods are mods that may improve the offense or protection of your character when utilizing a selected gun in battle. These mods can be utilized by any class.

Tier 1 Weapon Mods

Tier 1 weapon mods could be discovered on most uncommon and generally distinctive weapons discovered early on within the sport.

Crucial Photographs spawn an Anomaly power blast that offers scaling harm in a 2 meter radius (1 sec cooldown)

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Photographs inflict Ash standing on enemies (8 second cooldown)

Photographs inflict Bleed standing on an enemy (8 second cooldown)

Photographs inflict Burn standing on enemies (8 second cooldown).

Reloading the weapon creates a shockwave dealing scaling harm to enemies inside a 5 meter radius (2 second cooldown)

There’s a 30% likelihood that important photographs to not eat ammo.

Will increase the possibility of scoring a important shot by 15%.

Photographs regenerate your Well being (1 second cooldown).

Photographs create an explosion that offers scaling harm to enemies inside a 6 meter radius (3 second cooldown)

The primary shot after each reload hits with Armor Piercing elevated by 30%.

Photographs inflict Freezing standing on an enemy (8 second cooldown).

Photographs create a fusion blast, dealing scaling harm inside a 5 meter radius (1.5 second cooldown)

Photographs go by means of enemies whose well being is under 50%, ricocheting to three enemies withing a 5 meter radius and inflicting Burn standing. (0.3 second cooldown).

  • Will be discovered on Shelrog’s Excrescence – Legendary Double Gun

Killing photographs replenish scaling factors of well being to allies inside a 5 meter radius of the goal. (1 second cooldown).

Reloading restores scaling factors of well being for every enemy killed since your final reload with out altering your weapon. (1 second cooldown).

Photographs on enemies stricken by a standing situation inflict that standing to the closest enemy (1 second cooldown).

Photographs ricochet to a different enemy withing a 5 meter radius of the preliminary goal (1 second cooldown).

  • Will be discovered on The Wicker – Legendary Submachine Gun

Killing photographs enhance Weapon Leech by 20% for 20 seconds.

  • Cam be discovered on Imploder – Legendary Double Gun

Photographs generate Protect (1 second cooldown).

Killing photographs regenerate a few of your well being.

  • Will be discovered on Bolt & Thunder – Legendary Pistols

Photographs inflict Sluggish standing on an enemy (8 second cooldown).

Photographs inflict Poisonous standing on enemies (8 second cooldown).

Killing photographs grant 15% Talent Leech enhance for 20 seconds.

Photographs inflict Weak standing on enemies (8 second cooldown).

Photographs inflict Weak spot standing on enemies (8 second cooldown).

Tier 2 Weapon Mods

Tier 2 Weapon Mods can usually be discovered from distinctive rarity weapons off of elites and better stage enemies or quest rewards.

Obtain a passive Firepower enhance equal to 30% of your Anomaly Energy.

  • Will be discovered on Damascus Providing – Legendary Mild Machinegun

Killing photographs detonate the enemy’s bones and switch them into shrapnel that deal scaling harm and inflicts Bleed standing on enemies inside a 5 meter radius (1 second cooldown).

Crucial photographs don’t eat ammo.

  • Will be discovered on Inferno Seed – Legendary Assault Rifle
  • Will be discovered on Amber Vault – Legendary Double Gun
  • Will be discovered on Twisted Mercy – Legendary Rifle
  • Will be discovered on Molten Eidola – Legendary Rifle
  • Will be discovered on Icarus – Legendary Rifle

Photographs harm an enemy with an anomaly blade, dealing scaling harm (4 second cooldown).

When your journal has 50% or much less ammo left, you possibly can roll to shortly reload all of your geared up weapons.

  • Will be discovered on The Excessive Curler – Legendary Shotgun

Killing photographs create an explosion that inflicts Ash on enemies inside a 7 meter radius.

Photographs hyperlink as much as 4 enemies, sharing 30% of their weapon harm dealt and 10% of their anomaly harm dealt (4 second cooldown).

  • Will be discovered on Mindmugger – Legendary Rifle

Photographs entangle an enemy with chains dealing scaling harm over 3 seconds (2 second cooldown).

  • Will be discovered on The Reaper – Legendary Mild Machinegun

Crucial Photographs enhance your important harm by 50% for five seconds (10 second cooldown).

  • Will be discovered on Time Ripper – Legendary Assault Rifle
  • Will be discovered on Enoch’s Blessing – Legendary Shotgun

Killing photographs towards frozen enemies make them explode, dealing scaling harm. (1 second cooldown).

  • Will be discovered on The Iceberg – Legendary Rifle

Photographs inflict Ash standing on enemies (4 second cooldown).

Photographs inflict Bleed standing on enemies (4 second cooldown).

Photographs inflict Burn standing on enemies (4 second cooldown).

Photographs inflict Freeze standing on enemies (4 second cooldown).

Photographs inflict Sluggish standing on enemies (4 second cooldown).

  • Will be discovered on Grim Marrow – Legendary Mild Machinegun
  • Will be discovered on The Daiymo – Legendary Submachine Gun

Photographs inflict Poisonous standing on enemies (4 second cooldown).

Photographs inflict Weak standing on enemies (4 second cooldown).

  • Will be discovered on Absolute Zero – Legendary Assault Rifle

Photographs inflict Weak spot standing on enemies (4 second cooldown).

Reloading weapon inflicts Burn standing on enemies beforehand wounded by this weapon with out altering it (1 second cooldown).

Killing photographs spawn explosives round your goal, every offers scaling harm in a 5 meter radius. (1 second cooldown).

  • Will be discovered on The Guillotine – Legendary Shotgun
  • Will be discovered on Physique Snatcher – Legendary Shotgun

You immediately replenish your journal for those who kill an enemy with 35% or much less ammo remaining in your journal.

  • Will be discovered on Grasp Software – Legendary Assault Rifle
  • Will be discovered on Fortunate Jinx – Legendary Double Gun
  • Will be discovered on Darkness Charmer – Legendary Shotgun

Photographs lower your goal’s Resistance by 35% for six seconds (1 second cooldown).

  • Will be discovered on Blightbearer – Legendary Rifle
  • Will be discovered on Funeral Pyre – Legendary Shotgun

Reloading weapon inflicts Freeze standing on enemies beforehand wounded by this weapon with out altering it (1 second cooldown).

Photographs carry down lightning on an enemy dealing scaling harm (2 second cooldown).

30% of important harm is returned to you as well being (0.1 second cooldown).

  • Will be discovered on Thunderbird – Legendary Assault Rifle
  • Will be discovered on Deathshield – Legendary Shotgun
  • Will be discovered on Deadly Symbiont – Legendary Submachine Gun

Reloading a weapon inflicts Sluggish standing on enemies beforehand wounded by this weapon.

Tier 3 Weapon Mods

Tier 3 Weapon Mods can virtually solely be discovered from Legendary Weapons close to late and endgame, and from Expeditions.

Photographs on enemies stricken by any standing situation multiplicates and mutates into a unique one (1 second cooldown).

  • Will be discovered on Mindmugger – Legendary Rifle

Killing photographs teleport one other enemy to the place the place the earlier one died. Works inside a 25 meter radius of the goal.

  • Will be discovered on Physique Snatcher – Legendary Shotgun

Killing photographs flip enemies into an Anomaly bomb, dealing scaled harm (1 second cooldown).

  • Will be discovered on The Migraine – Legendary Submachine Gun

Crucial photographs trigger explosions that inflict Poisonous on enemies inside a 5 meter radius (1 second cooldown).

  • Will be discovered on Blightbearer – Legendary Rifle
  • Will be discovered on The Headhunter – Legendary Rifle

Photographs harm 4 enemies inside a 6 meter radius with Anomaly Blades, dealing scaled harm (4 second cooldown).

  • Will be discovered on Damascus Providing – Legendary Mild Machinegun

Killing photographs trigger enemies to blow up dealing scaled harm multiplied by the utmost variety of 6 enemies inside a 5 meter radius across the authentic goal (1 second cooldown).

  • Will be discovered on Anomaly Effigy – Legendary Shotgun

Throughout fight, your weapon drains as much as 50% of Max Well being, in change for 75% Weapon Harm bonus.

  • Will be discovered on Deadly Symbiont – Legendary Submachine Gun

Crucial photographs activate an unstable Anomaly impact in your enemy inflicting him to blow up, dealing scaled harm to different enemies inside a 5 meter radius (3 second cooldown).

  • Will be discovered on Imploder – Legendary Double Gun

For five seconds after a killing shot, all following photographs shall be important photographs (4 second cooldown).

  • Will be discovered on The Excessive Curler – Legendary Shotgun

Obtain as much as 43% harm bonus primarily based in your Armor.

  • Will be discovered on Deathshield – Legendary Shotgun

Killing photographs summon a bullet-stopping dome for five seconds (5 second cooldown).

  • Will be discovered on Grasp Software – Legendary Assault Rifle

Killing photographs grants you a protecting Golem impact for 3 seconds.

  • Will be discovered on Golem’s Limb – Legendary Shotgun

Touchdown a success with the primary bullet in {a magazine} creates a robust explosion, dealing scaled harm in a 5 meter radius (1 second cooldown).

  • Will be discovered on Darkness Charmer – Legendary Shotgun

Photographs mark enemies. When reloading, deal 3 instances your weapon’s harm to each marked enemy. Marks are eliminated once you change weapons.

  • Will be discovered on Torment & Agony – Legendary Pistols

Killing photographs enhance harm by 25% for this weapon for 20 seconds. Bonus deteriorates with time and stacks as much as 3 kills.

  • Will be discovered on Amber Vault – Legendary Double Gun

Photographs create seismic shock round you, dealing scaled harm in a 5 meter radius (3 second cooldown).

  • Will be discovered on Roaring Umbra – Legendary Mild Machinegun

Crucial photographs spawn explosives round goal, every dealing scaled harm in a 5 meter radius (3 second cooldown).

  • Will be discovered on The Landlubber – Legendary Rifle

Killing photographs create a blast that restores 33% of Max Well being to gamers (3 second cooldown).

  • Will be discovered on Enoch’s Blessing – Legendary Shotgun

Reloading creates a powerful blast round you, dealing scaled harm to enemies in a variety of 8 meters (2 second cooldown).

  • Will be discovered on The Anemoi – Legendary Shotgun

Each important shot ricochets to 4 enemies with a 5 meter radius, dealing weapon’s double base harm (1 second cooldown).

  • Will be discovered on Fortunate – Legendary Pistols

Reloading causes a small explosion that inflicts Weak and offers scaling harm to enemies inside a 5 meter radius (6 second cooldown).

  • Will be discovered on The Guillotine – Legendary Shotgun

Photographs create a swarm of locusts, dealing scaled harm over 10 second and inflicting Weak spot to enemies remaining inside a 6 meter radius of the goal (8 second cooldown).

  • Will be discovered on Molten Eidola – Legendary Rifle

Photographs conjure a sandstorm, dealing scaled harm over 5 seconds (5 second cooldown).

  • Will be discovered on Inheritor to the Desert – Legendary Assault Rifle

First shot after a reload turns into an Anomaly projectile, dealing scaled harm in a 5 meter radius (1 second cooldown).

Photographs name down a comet, dealing scaled harm to enemies in a 3.5 meter radius (3 second cooldown).

  • Will be discovered on Funeral Pyre – Legendary Shotgun

Killing photographs create an Anomaly singularity. When destroyed the singularity explodes dealing scaling harm to enemies inside a 6.5 radius (6 second cooldown).

  • Will be discovered on Grim Marrow – Legendary Mild Machinegun

Photographs hyperlink as much as 5 enemies in 5 meter radius of the goal and deal scaling electrical harm to every of them (2 second cooldown).

  • Will be discovered on Bolt & Thunder – Legendary Pistols

Crucial photographs spawn an Anomaly power blast that offers scaled harm in a 2 meter radius (1 second cooldown).

  • Will be discovered on The Bulwark – Legendary Shotgun
  • Will be discovered on Icarus – Legendary Rifle

Photographs inflict Ashen standing on enemies (1 second cooldown).

  • Will be discovered on The Wicker – Legendary Submachine Gun

Photographs inflict Bleed standing on enemies (1 second cooldown).

  • Will be discovered on The Migraine – Legendary Submachine Gun

Photographs inflict Burn standing on enemies (1 second cooldown).

  • Will be discovered on Shelrog’s Excrescence – Legendary Double Gun

Crucial photographs detonate the enemy’s bones and switch them into shrapnel, dealing scaling harm that inflicts Bleed standing on enemies inside a 5 meter radius (3 second cooldown).

  • Will be discovered on Spirit Hunter – Legendary Rifle

Photographs hyperlink as much as 3 enemies, sharing 40% of their Weapon Harm dealt and 20% of their Anomaly Harm dealt (1 second cooldown).

  • Will be discovered on Voodoo Matchmaker – Legendary Assault Rifle

Photographs inflict Freeze standing on enemies (1 second cooldown).

  • Will be discovered on Absolute Zero – Legendary Assault Rifle

Photographs inflict Sluggish standing on enemies (1 second cooldown).

  • Will be discovered on Time Ripper – Legendary Assault Rifle

Photographs carry down lightning on an enemy dealing scaled harm (1 second cooldown).

  • Will be discovered on Thunderbird – Legendary Assault Rifle
  • Will be discovered on The Daiymo – Legendary Submachine Gun

Photographs inflict Poisonous standing on enemies (1 second cooldown).

  • Will be discovered on Fortunate Jinx – Legendary Double Gun

Photographs inflict Weak standing on enemies (1 second cooldown).

  • Will be discovered on Twisted Mercy – Legendary Rifle

Photographs inflict Weak spot standing on enemies (1 second cooldown).

  • Will be discovered on The Reaper – Legendary Machinegun

Photographs trigger explosions, dealing scaled harm and inflicting Weak spot standing on enemies inside a 5 meter radius of the goal (3 second cooldown).

  • Will be discovered on Rarog’s Gaze – Legendary Rifle

Photographs inflict Time Rift on enemies. Time Rift raises the enemy into the air for five seconds (1 second cooldown).

  • Will be discovered on Aerie Grasp – Legendary Shotgun

Crucial photographs create an icy blast that inflicts Freeze on enemies inside a 4 meter radius.

  • Will be discovered on The Iceberg – Legendary Rifle

Crucial hits trigger an explosion, dealing scaled harm and inflicting Burn standing on enemies inside a 5 meter radius (3 second cooldown).

  • Will be discovered on Inferno Seed – Legendary Assault Rifle

Armor Mods are mods that may improve the offense or protection of your character no matter your present weapon, and may also improve every ability in numerous methods.

Tier 1 armor mods could be discovered on most uncommon and generally distinctive weapons discovered early on within the sport.
These Devastator Class mods are grouped by the ability they improve.

Earthquake – Grants scaled factors of Armor for every enemy affected by the ability. Impact lasts for 10 seconds and stacks as much as 10 instances.

Earthquake – Inflicts Bleed standing on enemies affected by the ability.

Earthquake – Will increase the ability’s vary by 60%.

Earthquake – The ability could be activated 1 extra time earlier than triggering the cooldown.

Earthquake – Will increase the ability’s base harm by a scaled quantity.

Earthquake – Every enemy killed with the ability restores 10% of your Well being to all allies in a 20 meter radius round you.

Earthquake – Damaging enemies with the ability steals 33% of their Armor, lasting for five seconds.

Golem – When the ability is energetic, spawn radial impulses that inflict Bleed standing on close by enemies in a 6 meter radius each 2 seconds.

Golem – When the ability is energetic, lengthen its length by 2 seconds for each enemy killed.

Golem – Improve the ability’s length by 50%.

Golem – When the ability is energetic, enhance your Resistance by 33%.

Gravity Leap – Inflicts Bleed standing on enemies broken by the ability.

Gravity Leap – Improve the ability’s harm by a scaled quantity.

Gravity Leap – Heal for 15% of the harm dealt. In case your goal dies, heal for 30% of harm dealt.

Replicate Bullets – Now you can battle whereas the ability is energetic, however you can not manually deactivate the ability. It solely negates 50% of the harm.

Replicate Bullets – All mirrored bullets apply Bleed standing on enemies.

Replicate Bullets – Will increase the harm of mirrored bullets by a scaled quantity.

Replicate Bullets – Will increase the ability’s length by 20%.

Replicate Bullets – All mirrored bullets apply Weak standing.

Replicate Bullets – The enemy with essentially the most well being takes 50% extra harm.

Impale – The ability could be activated 1 extra instances earlier than triggering the cooldown.

Impale – Will increase the Well being Regeneration bonus for gamers close to impaled enemies.

Impale – Will increase the ability harm by 50% to enemies stricken with Bleed.

Impale – Talent offers scaled quantity of additional harm.

Impale – The ability can strike 1 further goal.

Impale – Will increase the ability’s vary by 25%.

Tremor – Obtain 2 further explosions.

Tremor – Obtain 1 further explosion.

Tremor – Obtain a scaled quantity of Well being Regeneration and Armor whereas the ability is energetic.

Tremor – Will increase the proportion healed per affected enemy by 6%.

Boulderdash – Double your Armor when the ability ends for a scaled period of time.

Boulderdash – Each enemy broken by the ability will increase its harm by 10% for 3 seconds, and stacks as much as 5 instances.

Boulderdash – Every enemy you harm will increase your Max Well being by a scaled quantity for 10 seconds, and stacks as much as 5 instances.

Boulderdash – Inflicts Bleed standing on all broken enemies.

Boulderdash – Will increase ability’s harm by a scaled quantity.

Boulderdash – Reduces the ability’s Cooldown by 50%.

Countless Mass – Inflicts Bleed on all enemies pulled by the ability.

Countless Mass – Will increase the ability’s harm by a scaled quantity.

Countless Mass – Inflicts Weak standing on all enemies pulled by the ability.

Countless Mass – Will increase Weapon Harm towards affected enemies by 10% for 10 seconds.

Tier 1 armor mods could be discovered on most uncommon and generally distinctive weapons discovered early on within the sport.
These Pyromancer Class mods are grouped by the ability they improve.

Heatwave – Broken enemies take 25% extra harm for 8 seconds.

Heatwave – Improve Talent Leech by 10% for five seconds after utilizing this ability.

Heatwave – If the ability damages 3 enemies, all subsequent enemies will obtain further harm.

Heatwave – Will increase the harm dealt to enemies from Heatwave.

Heatwave – Inflicts Weak spot standing on enemies affected by this ability.

Heatwave – The ability could be activated 1 extra time earlier than triggering the cooldown.

Heatwave – The ability could be activated 1 extra time earlier than triggering the cooldown.

Feed the Flames – Will increase the ability’s harm by the worth of your Talent Leech.

Feed the Flames – Replenishes 20% of the ammo in your journal for each enemy affected by the ability.

Feed the Flames – Well being drain effectivity is elevated by 25%.

Feed the Flames – Will increase Well being drain effectivity towards targets stricken with Burn by 150%.

Feed the Flames – Improve the ability’s vary by 100%.

Feed the Flames – Permits absorption of 1 further goal.

Thermal Bomb – Inflict Ash on enemies withing a 7.5 meter radius of an enemy that’s about to blow up from Thermal Bomb.

Thermal Bomb – Will increase the explosion radius by 20%.

Thermal Bomb – Exploding targets go away behind a patch of burning floor. All enemies inside this space are stricken with Burn standing and can obtain harm over 10 seconds.

Thermal Bomb – The ability could be activated 1 extra time earlier than triggering the cooldown.

Thermal Bomb – Improve the time wherein killing an affected enemy will trigger an explosion by 3 seconds.

Thermal Bomb – Will increase explosion harm by a scaled quantity.

Thermal Bomb – The ability inflicts Burn on each enemy broken by the explosion.

Overheat – Every standing situation consumed by the ability grants scaled armor bonus for 8 seconds.

Overheat – The ability consumes Ash as an alternative of Burn.

Overheat – Every standing consumed by the ability will increase your Resistance by 10% for 10 seconds, and stacks as much as 5 instances.

Overheat – Improve by scaled quantity the harm to enemies who have been broken by the ability, however didn’t have their standing consumed.

Overheat – Earn further Anomaly Energy per standing consumed by the ability for 8 seconds, and stacks as much as 10 instances.

Overheat – Improve by scaled quantity the harm to enemies which have their statuses consumed by the ability.

Overheat – Improve Weapon Harm towards enemies broken by the ability by 25% for 8 seconds.

Volcanic Rounds – Decreases the goal’s Armor by 20% for 10 seconds.

Volcanic Rounds – The ability is efficient for one further journal earlier than triggering the cooldown.

Volcanic Rounds – Improve your Anomaly Energy by 25% whereas the ability is energetic.

Volcanic Rounds – Enemies broken with the ability are stricken with Weak spot.

Volcanic Rounds – A strong, 50% Weapon Energy bonus is granted after the ability ends for five seconds.

Ash Blast – Decreases enemy Armor by 50% for five seconds.

Ash Blast – Will increase the ability’s vary by 66%.

Ash Blast – Talent offers scaled further harm.

Ash Blast – Apply scaled harm to an enemy stricken by Burn and eat the standing.

FASER Beam – Reduces the ability’s Cooldown by 30%.

FASER Beam – Boosts your Well being Regneration by 50% for five seconds after the ability ends.

FASER Beam – Will increase the ability’s harm by a scaled quantity.

FASER Beam – Will increase the beam’s radius by 100%.

FASER Beam – Reduces incoming Anomaly Harm by 50% and Weapon Harm by 50% when the ability is energetic.

Eruption – Throws damaging particles at enemies dealing a further scaled harm.

Eruption – Will increase the ability’s radius by 100%.

Eruption – Will increase the ability’s length by 50%.

Eruption – Will increase the lava’s harm over time by a scaled quantity.

Eruption – Inflict Ash on enemies inside a 5 meter radius of the focused enemy.

Eruption – The ability could be activated 1 extra time earlier than triggering the cooldown.

Tier 1 armor mods could be discovered on most uncommon and generally distinctive weapons discovered early on within the sport.
These Technomancer Class mods are grouped by the ability they improve.

Scrapnel – 1 further mines could be thrown earlier than triggering the cooldown.

Scrapnel – 1 further mines could be thrown earlier than triggering the cooldown.

Scrapnel – Will increase the detection and explosion radius by 33%.

Scrapnel – Will increase the ability’s harm by a scaled quantity.

Cryo Turret – Each Turret’s shot offers further scaled harm.

Cryo Turret – Lengthen the turret’s length by 30%.

Cryo Turret – Improve the turret’s harm primarily based in your Standing Energy.

Cryo Turret – The turret explodes earlier than being destroyed, dealing further scaled harm in a 6 meter radius.

Cryo Turret – The turret heals allies by 30% of Max Well being inside a 4 meter radius when the power ends.

Ache Launcher – Causes a small explosion, dealing scaled harm in a 5 meter radius when the ability is activated.

Ache Launcher – Decreases the ability’s cooldown by 34%.

Ache Launcher – Each rocket offers further scaled harm.

Ache Launcher – Inflict Freeze standing on enemies affected by every rocket explosion.

Blighted Rounds – Will increase Crucial Harm by 15%.

Blighted Rounds – The ability is efficient for one further journal earlier than triggering the cooldown.

Blighted Rounds – When the ability ends, 40% of harm dealt by the ability is changed into therapeutic and unfold equally amongst allies.

Blighted Rounds – Whereas the ability is energetic, killing photographs grant yo 30% further bullets in your magazine.

Software of Destruction – 3% of the harm dealt utilizing the Minigun heals you after the power ends.

Software of Destruction – Activating ability grants an Armor bonus primarily based off of the extent of the merchandise this mod is connected to.

Software of Destruction – Activating the Minigun grants 15% Resistance Bonus.

Software of Destruction – Activating the Minigun grants 15% Resistance bonus.

Software of Destruction – Every Rocket offers further scaled harm.

Software of Destruction – You may fireplace 1 further rocket.

Fixing Wave – Activating the ability removes damaging statuses from allies and grants 5 second immunity from them.

Chilly Snap – Applies further scaled harm to all enemies affected by the ability.

Chilly Snap – Talent activation removes damaging standing out of your and your allies in vary, and receives damaging standing immunity for five seconds.

Blighted Turret – Will increase the turret’s length by 50%.

Blighted Turret – The turret now inflicts Freeze as an alternative of Poisonous.

Blighted Turret – The turret reduces the Armor of every enemy it hits by 20%, and lasts for five seconds.

Tier 1 armor mods could be discovered on most uncommon and generally distinctive weapons discovered early on within the sport.
These Trickster Class mods are grouped by the ability they improve.

Borrowed Time – Obtain scaled Armor and 30% Resistance bonus whereas the ability is energetic.

Borrowed Time – Obtain scaled Firepower whereas the ability is energetic.

Borrowed Time – Activating the ability will increase your Armor by 100% for 10 seconds.

Borrowed Time – Reduces the ability’s Cooldown by 22%.

Borrowed Time – Will increase the ability’s length by 100%.

Twisted Rounds – Obtain 30% Crucial Harm bonus whereas the ability is energetic.

Twisted Rounds – Obtain 30% Resistance Piercing bonus whereas the ability is energetic.

Twisted Rounds – Obtain 10% Weapon Leech bonus whereas the ability is energetic.

Twisted Rounds – Whereas the ability is energetic, enhance the weapon’s firepower by a further 15%.

Twisted Rounds – The ability is efficient for two magazines earlier than triggering the cooldown.

Hunt the Prey – Utilizing the ability offers further scaled harm to the enemy you teleported behind.

Hunt the Prey – Decreases the ability’s Cooldown by 20%.

Hunt the Prey – Interrupt and inflict Weak spot to the enemy you teleport behind.

Hunt the Prey – Inflict Weak to the enemy you teleport behind.

Hunt the Prey – Apply Sluggish in a 5 meter radius across the enemy you teleport behind.

Venator’s Knife – Improve the ability’s harm by a scaled quantity.

Venator’s Knife – Photographs on enemies marked by the knife obtain further scaled anomaly harm.

Venator’s Knife – Improve the ability’s mark length by 100%.

Venator’s Knife – Improve the ability’s efficient vary between targets by 25%.

Venator’s Knife – Add two extra bounces through the ricochet path.

Cyclone Slice – Permits 25% sooner motion whereas the ability is energetic.

Cyclone Slice – Killing enemies with the ability grants 10% Protect.

Cyclone Slice – Inflicts Weak spot on enemies hit by the ability.

Cyclone Slice – Improve the talents harm by a scaled quantity.

Cyclone Slice – Utilizing the ability reduces incoming Weapon Harm and Anomaly Harm by 40%.

Cyclone Slice – Provides 5 seconds to ability’s length.

Cyclone Slice – Obtain scaled Well being for every enemy killed with this ability.

Sluggish Entice – Obtain 100% Protect when the ability ends.

Sluggish Entice – Enemies coming into the sphere are stricken with Weak spot standing.

Sluggish Entice – Improve the sphere’s vary by 1 meters.

Sluggish Entice – Improve the sphere’s vary by 2 meters.

Sluggish Entice – Allies throughout the sphere obtain 0.2% motion velocity bonus.

Temporal Blade – Improve the length of the inflicted paralysis by 100%.

Temporal Blade – Reduces the ability’s cooldown by 20%.

Temporal Blade – Improve the ability’s harm by a scaled quantity.

Temporal Blade – The ability could be activated 1 extra time earlier than triggering the cooldown.

Temporal Blade – Killing enemies with the ability grants 5% of Protect.

Time Rift – Each enemy affected by the wave receives Weak standing.

Time Rift – Utilizing the ability offers a further scaled harm over 10 seconds to affected targets.

Time Rift – Enemies are suspended within the air 2 instances longer.

Time Rift – Triple’s the ability’s vary.

Time Rift – Enemies affected by the ability have each their Armor and Resistance decreased by 25% for five seconds.

Tier 2 Armor Mods

Tier 2 armor mods can usually be discovered from distinctive rarity weapons off of elites and better stage enemies or quest rewards. In contrast to Tier 1 and a few Tier 3 armor mods, these can be utilized by all Courses.

Will increase your Crucial Harm by 50% of your Resistance Piercing.

At any time when your Well being drops under 30% your whole ability cooldowns are lowered by 50%.

Swapping weapons will increase your Firepower by a scaled quantity for five seconds.

Crucial Photographs apply further harm to enemies stricken with Ash.

Boosts your harm towards enemies stricken with Ash by 20%.

Killing enemies with important photographs grant scaled Anomaly Energy to you and your allies for 10 seconds.

Killing enemies stricken with Burn will increase your Armor for 8 seconds, stacking as much as 3 instances.

Killing Photographs enhance your Firepower by a scaled quantity, and might stack as much as 3 instances and deteriorates after 10 seconds.

Boosts your harm towards enemies stricken with Bleed by 15%.

Crucial photographs in direction of enemies in Shut Vary stricken with Bleed enhance your Well being Regeneration for five seconds.

Boosts your Melee ability harm by 100%.

Will increase Shotgun Weapon Harm by 10%.

Reloading a weapon when your Protect is energetic disables ammo consumption for five seconds.

Deal 20% extra harm towards enemies stricken by Burn.

Crucial photographs construct up a 5 second stacking impact that grants you further Anomaly Energy and Firepower bonuses, stacking as much as 5 instances.

Will increase your Armor by a scaled quantity and Resistance by 10%.

Sprinting will increase your Armor by a scaled quantity and Resistance by 50%.

Will increase Assault Weapon Harm by 10%.

At any time when your well being drops under 30%, Burn standing is inflicted on enemies inside a ten meter radius (5 second cooldown).

Attain a Golem protecting impact for 4 seconds every time your well being drops under 30% (10 second cooldown).

Killing an enemy with Melee inflicts Weak on enemies inside a ten meter radius round you.

Improve your journal dimension by 10%.

Boosts your harm towards enemies stricken with Freeze standing by 15%.

Reloading will increase your Firepower by a scaled quantity for 8 seconds.

Reviving an ally additionally restores their Well being.

Will increase your Firepower by a scaled quantity when taking pictures from cowl.

Sniper Weapon Harm is elevated by 10%.

At any time when your Well being drops under 30%, Freeze is inflicted on enemies inside a ten meter radius.

Killing enemies whereas aiming down sights grants scaled quantity of Armor for 10 seconds, stacking as much as 3 instances.

Transferring will increase your Anomaly Energy and Firepower by a scaled quantity.

Will increase your Resistance Piercing by 50% of your Armor Piercing Worth.

Every ally in shut vary receives a scaled quantity of Armor.

At any time when your Well being drops under 30%, enhance your Melee harm by 300%.

At any time when your Well being drops under 30%, enhance your Firepower by a scaled quantity for five seconds.

Obtain a scaled quantity of Protect every time your well being drops under 30% (5 second cooldown).

Grants you a 15% bonus to Shut Vary weapon harm.

Throughout fight your default roll is changed with a Phantom Sprint enabling you to shortly go by means of enemies.

Rolling will increase your Armor by a scaled quantity for five seconds.

Improve your Crucial Harm by an quantity equal to 50% of your Armor Piercing.

Killing photographs on enemies stricken with Ash enhance your Anomaly Energy for 20 seconds, stacking as much as 4 instances.

Killing enemies marked by Pyromancers with a weapon will increase your Armor and Resistance by 10% for 15 seconds, stacking as much as 3 instances.

Offers 15% extra harm towards enemies stricken by Poisonous.

Crucial photographs on enemies stricken with Burn do not eat your ammo.

Obtain a scaled quantity of Firepower, Anomaly Energy, and Armor bonus for 8 seconds every time your well being is replenished (10 second cooldown).

When a defend is energetic, reloading grants you a further scaled quantity of Protect (5 second cooldown).

Will increase your Crucial harm equal to 75% of your Resistance Piercing.

Will increase the length of Weak spot by 50% when its inflicted on enemies.

A seismic impulse is generated each 6 seconds, dealing a scaled quantity of harm to enemies inside a 5 meter radius round you.

An entire defend depletion triggers a robust power blast, dealing a scaled quantity of harm to enemies inside a 5 meter radius (5 second cooldown).

When your defend is energetic, it spawns an electrical shock round you dealing scaled harm as much as 2 enemies inside a 5 meter radius (5 second cooldown).

Will increase harm handled Sidearm weapons by 10%.

Obtain a scaled quantity of Anomaly Energy and Firepower when out of canopy for greater than 5 seconds.

Will increase your weapon harm by an quantity proportional to your Well being Regeneration.

Killing enemies with a weapon whereas their stricken with Bleed will increase your Weapon Leech by 40% for 10 seconds.

Killing enemies stricken with Poisonous will immediately replenish 40% of the ammo in your journal.

The effectiveness of Poisonous is elevated by a bonus equal to 100% of your Armor Piercing.

Deal 10% extra harm to enemies stricken by Weak spot.

At any time when a ability is used, inflict further harm to all enemies stricken with Burn.

Will increase your armor by a scaled quantity for every ally in Shut Vary.

Utilizing abilities offers harm to enemies inside a 5 meter radius round you, equal to 30% of your Anomaly Energy.

Killing photographs on enemies stricken with Bleed replenishes 50% of the ammo in your journal.

Crucial photographs inflict Bleed on enemies.

Incoming bullets have 30% likelihood of being deflected in direction of an enemy dealing a scaled quantity of harm.

Tier 3 Armor Mods – All Courses

Tier 3 armor mods can solely be present in endgame runs from legendary gear, together with Expeditions and boss enemies. The next Armor Mods can be utilized by all Courses.

Grants a scaled quantity of firepower and anomaly energy bonus on ability activation for a restricted time.

  • Will be discovered on Torrential Downpour’s Gloves – Legendary Gloves

Will increase your harm towards Elites by 25%.

  • Will be discovered on Gloves of the Borealis Monarch – Legendary Gloves

Boosts your Resistance by 15% each time you employ a ability, and stacks as much as 3 instances whereas deteriorates each 7 seconds.

Doubles your Armor every time your well being drops under 35%.

Deal 25% extra harm towards enemies stricken by Poisonous.

Reviving an ally additionally absolutely restores their Well being.

  • Will be discovered on Torrential Downpour’s Leg Armor – Legendary Decrease Armor

Will increase the vary at which enemies are thought of to be at Shut Vary by 2 meters.

Crucial hits on Elites enhance your Firepower by a scaled quantity for six seconds.

Heal your self for a scaled quantity every time an ally enters Down However Not Out.

Incoming harm is lowered by 5% for every enemy in Shut Vary, and stacks as much as 8 instances.

  • Discovered on Gloves of the Fringe of Time – Legendary Gloves

Reduces the cooldown of your Melee ability by 50%.

Reduces the harm taken from Elites by 25%.

  • Will be discovered on Ugake Otarah’s Boots – Legendary Footgear

Boosts your Anomaly Energy by a scaled quantity for every Elite current on the battlefield.

Reduces the length of damaging standing results by 75%.

10% of Crucial Harm dealt to Elites is returned to you as Well being.

  • Will be discovered on Ugake Otarah’s Arm Wraps – Legendary Gloves

Killing enemies whereas aiming down sights grants you elevated Firepower for 20 seconds, and stacks as much as 3 instances.

  • Will be discovered on Boots of the Borealis Monarch – Legendary Footgear

Boosts your Firepower by a scaled quantity for every enemy in Shut Vary, and might stack as much as 5 instances.

  • Will be discovered on Trespasser’s Boots – Legendary Footgear

These Devastator Class mods are grouped by the ability they improve, and are often solely obtained from legendary gear.

Boulderdash – Each enemy broken by the ability will increase your Weapon Harm by 20% for five seconds, and might stack as much as 5 instances.

Boulderdash – Completely reduces Resistances of all broken enemies by 50%.

Earthquake – Utilizing the ability completely reduces the Armor of effected enemies by 20%.

Countless Mass – Anomaly Harm towards affected targets is elevated by 33% for five seconds.

Countless Mass – Will increase the ability’s radius by 25%.

Golem – Will increase the ability’s length by 20% and casts a 25% shorter model of Golem in your allies.

Gravity Leap – Enemies throughout the harm radius of Gravity Leap will obtain 1.5x Anomaly Harm for five seconds.

Gravity Leap – Talent can be utilized twice earlier than triggering the cooldown.

Impale – The ability could be activated 2 extra instances earlier than triggering the cooldown.

Impale – The ability can strike 2 further targets.

Replicate Bullets – Will increase the ability’s length by 40%.

Tremor – Will increase the radius of every explosion.

Tremor – When the ability is energetic, allies are given a 40% weapon harm bonus for 8 seconds.

These Pyromancer Class mods are grouped by the ability they improve, and are often solely obtained from legendary gear.

Ash Blast – Utilizing the ability will increase your Weapon Leech bonus for a restricted time.

Ash Blast – Your Weapon Harm and Anomaly Harm towards enemies affected by the ability are elevated for a restricted time.

Eruption – The ability could be activated 1 extra time earlier than triggering the cooldown.

Eruption – Will increase explosion harm.

FASER Beam – Inflicts Ash on enemies as an alternative of Burn. Every enemy hit boosts Anomaly Energy by 15% for 10 seconds, and stacks as much as 5 instances.

Feed the Flames – Permits absorption of two further targets.

Heatwave – Improve the width of the hearth wall.

Heatwave – Utilizing the ability grants 10 seconds of 15% Weapon Harm bonus for every effected enemy.

Overheat – Lower the ability’s cooldown by 50%.

Overheat – The ability consumes both Fireplace or Ash to deal harm. Consuming each directly will increase the harm by 150%.

Thermal Bomb – The ability can impact two targets.

Thermal Bomb – Enemies affected by the ability obtain 40% extra harm.

Volcanic Rounds – Decreases the Resistance of enemies broken by the ability by 34%.

These Technomancer Class mods are grouped by the ability they improve, and are often solely obtained from legendary gear.

Cryo Turret – Lower the ability’s Cooldown by 50%.

  • Will be discovered on Waistcloth of the Borealis Monarch – Legendary Decrease Armor

Cryo Turret – Two turrets could be positioned earlier than triggering the cooldown.

  • Will be discovered on Crown of the Borealis Monarch – Legendary Headgear

Chilly Snap – Killing enemies Frozen by the ability causes them to blow up dealing scaled harm in a 5 meter radius.

  • Will be discovered on Gown of the Borealis Monarch – Legendary Higher Armor

Fixing Wave – Activating the ability replenishes one weapon journal for every ally (45 second cooldown).

  • Will be discovered on Torrential Downpour’s Footgear – Legendary Footgear

Fixing Wave – Reduces the ability’s cooldown by 20%.

  • Will be discovered on Torrential Downpour’s Googles – Legendary Headgear

Ache Launcher – Will increase the variety of rockets launced by 10.

Scrapnel – Doubles the quantity mines that may be thrown earlier than triggering the cooldown.

  • Will be discovered on Torrential Downpour’s Armor – Legendary Higher Armor

Software of Destruction – You may shoot 3 further rockets.

Tier 3 Armor Mods – Trickster

These Trickster Class mods are grouped by the ability they improve, and are often solely obtained from legendary gear.

Borrowed Time – Reverting time creates an explosion round you that inflicts Anomaly Harm to all enemies withing 8 meters.

  • Will be discovered on the Chronosuit Masks – Legendary Headgear

Borrowed Time – Killing enemies whereas Borrowed Time is energetic reduces incoming Weapon Harm by 10% and Anomaly Harm by 10% for 10 seconds, and the buff is eliminated on the finish of the ability, and might stack as much as 4 instances.

  • Will be discovered on the Higher Chronosuit – Legendary Higher Armor

Twisted Rounds – Whereas the ability is energetic, killing photographs heal you by 15% of your goal’s well being.

  • Will be discovered on Chronosuit Gloves – Legendary Gloves

Twisted Rounds – When the ability ends, add 15% of your Max Well being as Protect for every enemy killed by the ability.

  • Will be discovered on Chronosuit Footgear – Legendary Footgear

Twisted Rounds – Whereas the ability is energetic, killing photographs replenish 20% of ammo in your journal.

  • Will be discovered on Decrease Chronosuit – Legendary Decrease Armor

Hunt the Prey – Teleporting immediately replenishes journal in your present weapon.

  • Will be discovered on Ugake Otarah’s Cowl – Legendary Headgear

Venator’s Knife – After the preliminary ricochet, the knife will repeat its path and harm enemies a second time.

  • Will be discovered on Ugake Otarah’s Waistcloth – Legendary Decrease Armor

Venator’s Knife – Will increase the ability’s vary by 50%.

  • Will be discovered on Ugake Otarah’s Talisman – Legendary Higher Physique

Cyclone Slice – Provides 10 seconds to the ability’s length.

  • Will be discovered on Footwear of the Fringe of Time – Footgear

Cyclone Slice – Whereas the ability is energetic, mirror 50% of incoming bullets again on the enemy.

  • Will be discovered on Armor of the Fringe of Time – Legendary Higher Armor

Sluggish Entice – Allies throughout the sphere obtain 40% much less harm.

  • Will be discovered on Trespasser’s Armor – Legendary Higher Armor

Sluggish Entice – Activating the ability replenishes ammo for the present weapon of all allies in vary.

  • Will be discovered on Trespasser’s Cowl – Legendary Headgear

Temporal Blade – Broken enemies are moreover reduce with an Anomalic slice dealing 50% harm.

  • Will be discovered on Googles of the Fringe of Time – Legendary Headgear

Temporal Blade – Boosts Armor by 50% for every affected enemy, which lasts for 8 seconds, and might stack as much as 8 instances.

Time Rift – Photographs on enemies affected by the ability don’t eat ammo.

  • Will be discovered on Trespasser’s Britches – Legendary Decrease Armor

Time Rift – Harm dealt to at least one affected enemy shall be transferred to a different affected enemy.

  • Will be discovered on Trespasser’s Talons – Legendary Gloves



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